The E.M.I Module is a Defense Module that interferes with opponent's ranged attacks.
Description[]
Electrostatic Interference obstructs even the most sophisticated guidance systems, preventing enemies in the vicinity from landing effective projectile attacks.
Max Stats[]
- 1-Star
- Health: 257
- Attack: 17
- Rating: 39
- 2-Star
- Health: 542
- Attack: 35
- Rating: 97 (sig 85, forge 3)
- 3-Star
- Health: 3,258
- Attack: 206
- Rating: 562 (sig 55)
- 4-Star
- Health: 7,002
- Attack: 442
- Rating: 1,012
Abilities[]
Interference
- Ranged Attacks: Decreases Ranged Speed by 15~31%.
- When Attacked:
- 22~34% chance to evade the opponent's Basic Ranged attacks.
- 25~38% chance to maintain your block against Heavy Ranged Attacks.
Rank | Ranged Debuff | Evade | Block Chance |
---|---|---|---|
1 | 15% | 22% | 25% |
2 | 20% | 26% | 29% |
3 | 25% | 30% | 33% |
4 | 31.7% | 34% | 38% |
5 |
Signature Ability[]
Electrostatic Decoupling
Decreases the opponent's Ranged Attacks' Damage.
Passive: Opponent's Ranged Attacks deal 18~80% less damage.
Level | Damage Reduction |
---|---|
5 | 18.6% |
10 | 24% |
15 | 28.6% |
20 | 32.8% |
25 | 36.7% |
30 | 40.3% |
35 | 43.7% |
40 | 47% |
45 | 50.2% |
50 | 53.3% |
55 | 56.3% |
60 | 59.2% |
65 | 62% |
70 | 64.8% |
75 | 67.5% |
80 | 70.2% |
85 | 72.8% |
90 | 75.3% |
95 | 77.9% |
100 | 80.3% |
Strategy[]
Defense[]
Some Bots and their abilities have a weakness against Ranged Attacks; with the E.M.I Module, opponents would have to fight up close for attacks to be effective, which would give Bots with melee playstyles or Bots with range-boosting abilities a great advantage.
- Bumblebee (DOTM) - Bumblebee will stay in Melee Calibration Mode, constantly Evading melee attacks.
- Bumblebee - Forcing opponents to stay close to Bee will charge his Signature Ability.
- Optimus Primal - Optimus Primal’s biggest disadvantage is his reliance on Melee Attacks. This module will help ensure he can thwart ranged opponents like that pesky Starscream.
- Hound - This Module will punish any gunslingers who attempt to outshoot this warrior.
- Ultra Magnus - Opponents won't be able to shift his physical resistance easily.
- Rhinox - No one will ever escape from his shield easily. Giving more chance to shock them
- Megatron - He relies on buff steal for buff removals from melees not nullifications
- Grimlock - The King relies on melee attacks to do the real damage which render the mod’s abilities to the almost completely useless.
Raiding[]
This module doesn't give a boost to the Base Defender as much as it hampers attackers. Bots whose abilities rely on their Ranged Attacks and Bots with Heavy Ranged Attacks will struggle against Bots with this module. It is better to use strong melee Bots instead.
Weak Match-ups[]
- Ironhide won't be able to tear anything apart if his missiles are weakened.
- Starscream won’t be able to nullify much buffs and his opponent will build up buffs without getting nullified
- Waspinator loves to stay in the range however it will hamper his ability to use heavy attacks or basic ranged attacks.
- Shockwave will shock less with his ranged attacks.
- Galvatron's potent Heavy Attacks won't be able to deal their damage most of the time.
- Megatron will have a hard time fusing debuffs.
- Megatronus's wrath will be easier to avoid for the defender.