Transformers: Forged to Fight Wiki
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For the cinematic Ironhide that appeared since game launch, see Ironhide (ROTF)

Bio[]

Gruff and steadfast, Ironhide is one of the longest serving Autobot soldiers. His Trithyllium-steel body makes him a resilient fighter and nearly unstoppable.

Story[]

  • Branding Iron (April 2022)
  • Turned to Steel (May 2022)

Max Stats[]

2-Star:

  • Health: 1,959
  • Attack: 171
  • Max Rating: 468 (sig 5)

3-Star:

  • Health: 4,811
  • Attack: 363
  • Max Rating: 1,101

4-Star:

  • Health: 12,504
  • Attack: 942
  • Max Rating: 3,327

5-Star:

  • Health: 33,602
  • Attack: 2,531
  • Max Rating: 9,765
Rank/Level Health Attack Rating
1/1 6,720 507 6,720
1/10 10,599 799 2,299
2/20 13,805 1,040 3,110
3/30 17,959 1,353 4,120
4/40 23,344 1,759 5,144
5/50 30,356 2,287 7,429
6/60 33,602 2,531 9,765

Abilities[]

  • Buff Armor Armor Up
  • Melee Melee Bonus
  • Buff Unstoppable Unstoppable

Basic Abilities[]

  • Ironhide has 15% passive Critical Resist.
  • Buff Armor Ironhide starts the fight with 5 +4% Armor Buffs that last 10 seconds.
  • Melee Whenever Ironhide gains a new Armor Buff, 75% chance to gain a +9~20% Melee Buff for 8 seconds.
  • When Attacked
    • Buff Armor 30% chance to gain a 2~12% Armor Buff for 10 seconds.
  • Last hit of a Medium Combo
    • Refresh all Armor buffs on Ironhide.
    • Buff Armor If Ironhide has less than 5 Armor Buffs, gain a 2% Armor Buff for 10 seconds.
  • Block
    • While holding Block, remove 1 Armor Buff to remove 1 Debuff every 1.5 seconds.
  • Heavy Attack
    • Deals +200% damage to Stunned opponents.
  • Special Attacks
    • Debuff Stun For each Armor Buff on Ironhide, 10% chance to Stun for 3 seconds. If this Stuns, lose 5 Armor Buffs.
Rank Armor Buff Melee Buff SP1 Melee Buff
1 2% 15% 20%
2 4% 17% 23%
3 6% 20% 26%
4 8% 22% 29%
5 10% 24% 32%
6 12% 26% 35%

Special Attacks[]

  1. Ding Up - A strong combo to cause some serious dents.
    • Melee Gain a 20~35% Melee Buff for 8 seconds.
    • pattern: Melee, Ranged short-ranged, Melee
  2. Talking-Iron - A good volley from a trusty weapon.
    • Buff Unstoppable 100% chance to go Unstoppable for 7 seconds.
    • Buff Armor When Unstoppable ends, gain 3 +4% Armor Buffs for 10 seconds.
    • pattern: short-ranged Ranged, short-ranged Ranged, long-ranged Ranged
  3. Make Tracks - You can’t catch this ol’ bot off guard.
    • Refresh all Armor Buffs on Ironhide.
    • For the rest of the fight, all Debuffs applied by the opponent are 10% weaker. [Max Stacks: 4]

Signature Ability[]

Trithyllium Body

Ironhide's armor is so tough enemies will take damage when they strike it.

  • At 75%, 50%, and 25% health,
    • Buff Reflect Ranged Ironhide gains Melee Reflect for 7.5 seconds, granting a 16~90% chance to deal 75% of Ironhide’s Attack to his opponent when struck with a Melee Attack.
+1.1% per level , +310 awakened rating, +13 rating per level
Level Chance
1 16.4%
2 17.5%
5 20.5%
10 25.1%
15 29.4%
20 33.5%
25 37.5%
30 41.3%
35 45.1%
40 48.8%
45 52.4%
50 56%
55 59.6%
60 63.1%
65 66.6%
70 70%
75 73.4%
80 76.8%
85 80.1%
90 83.4%
95 86.7%
100 90%

Synergy Bonuses[]

  • Synergy-outgoing Enemies – Dirge, Skywarp - +2~3~8% Attack Rating.
  • Synergy-outgoing Autobot Security Specialists – Prowl - +6~9~12% Attack against Decepticons.
  • Synergy-incoming Optimus Maximus - Optimus Prime - Start the fight with 10~20~30~40% Power. Bots only benefit from this bonus if all Bots on the team have this Synergy.
  • Synergy-outgoing Leadership – (5-Star) - All lower tier teammates gain +10% Attack Rating.

Strategy[]

Commander[]

Ironhide, true to his name, can build up Armor thick enough to mitigate large amounts of damage, But he has to be actively on the offense to keep them up, as he really can't activate other skills without them. Among them is the ability to purify any Debuff, which is good against uncommon ones but needs a long time do so and must be completely still and untouched or he'll lose the timer build-up.

Opponent[]

Care should be taken not to punch Ironhide while Trithyllium Body is active, it reflects successful and blocked hits. At higher ratings and levels it's significantly more painful than a reflected ranged attack or Dinobot's block.

Strong Match-ups[]

  • With natural Critical Resistance and the ability to remove debuffs, it will be hard for Warriors to deal damage to Ironhide.
  • Bots that rely on Debuffs will also have to contend with his Debuff removal.
  • Hound - relies on stat reduction debuffs which can be purified. Keep in mind that his Ranged Attacks will break Ironhide's Trithyllium Shields.
  • Jazz - His Backfire will not be so permanent.
  • Rhinox - may be able to gore a Melee buff, but tagging Ironhide with a chaingun chain of melee hits will spell doom for himself.

Mods[]

Weak Match-ups[]

  • Ironhide relies on his Armor Buffs to really be effective. Many Tacticians can remove armor or circumvent it in other ways.
  • Any bot that can avoid Ironhide’s attacks until his Armor Buffs runs out can capitalize while he’s weak.
  • Starscream - Ironhide is stacked with buffs at the start of the fight ready for Nullifying.
  • Bumblebee (DOTM) can break his Armor or conduct severe Shock through them.
  • The other Bumblebee can break Ironhide's Melee Reflect Shields on critical hits.
  • Slipstream can Nullify his Melee Reflect Shields at a distance.
  • Cheetor - a Feral Strike goes right through his Armor and can even prevent Melee Reflect from triggering at all.
  • Mirage - Mirage's ranged attacks will penetrate many Ironhide's Armors.

Modules[]

  • Repair Module - Raiders may back away as soon as Ironhide's Melee Reflect is up, which is an opportune time for Repairing above the trigger points to activate Reflect again.
  • Exo-Filter - Health from purified Debuffs likewise can let him repeat his Reflection.
  • Security Module - It really thickens his hide and lets him hold onto the buffs for longer.

Gallery[]

Notes[]

  • Ironhide is an extensive remodeling of Ratchet, or at least an all-new model that resembles it; though the inner limbs and extremities look the same, they are subtly different. The shoulders resemble the Siege Ironhide toy, and he has a cartoon-inspired van mode.
  • The name of his Special 3 shares its name with a Generation 1 season two episode.
  • His Special 2 has a bug where you can sidestep his last shot even if hit by the shotgun blasts.
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