Commander Masteries, introduced in Version 3.0, are a selection of offensive and defensive bonuses that apply to your entire roster of Bots. Commander Masteries provide you with permanent bonuses to all Bots; at all times, though some may be restricted or modified based on the game mode, Bot, or other situational criteria.
Masteries can be accessed through the base or the Commander profile. By the point a Commander reaches level 60, they will have 43 mastery points to allocate.
The bonuses provided by Commander Masteries can range from enhancing your damage output through various means, to providing you with a stronger defense by raising the armor rating of your Bots. Prefer utilizing ranged attacks? Build up your mastery of dodging and counterattacking. Are you an aggressive attacker? There are Commander Masteries that will enhance your damage output! Get hit often? There are Commander Masteries that will raise your armor!
There are plenty of different strategies you can utilize when building out your Commander Masteries, but they all have one thing in common… They’re here to bolster your team in a fight!
Commander Masteries are separated into two different categories: Offensive and Defensive; which bolster your damage output or your ability to negate or minimize damage respectively. Additionally, Commander Masteries may have multiple ranks for you to unlock, each of which will power up the benefits you receive from that Commander Mastery, or unlock additional benefits. [1]
Utilizing Commander Masteries[]
Mastery Points are a unique resource that determine how many Commander Masteries and Ranks of Commander Masteries you can have active at any given time. You gain Mastery Points by raising your Commander Level, starting at Level 18. This means that at this time, the most points any Commander can have is 33. Commanders that are Level 18 and higher will retroactively be awarded Mastery Points based on their current level.
Next, you have to unlock the Commander Mastery that you would like to utilize. Most Commander Masteries will have a prerequisite that must be met before you are able to activate it. This could mean having unlocked the Commander Mastery that comes before it, having placed enough Mastery Points in the Offensive or Defensive category before being able to unlock its benefits, or having reached a high enough Commander Level.
Some Commander Masteries have a cost to unlock it. This comes in the form of Mastery Cores. Mastery Cores are rare items that can be purchased in the game, or won through different events or Missions. There will be some Commander Masteries that require different kinds of Mastery Cores to unlock, and will require additional Mastery Cores to unlock the next level.
Each Commander Mastery also has an activation cost after unlocking. For most of Commander Masteries, it will be a Gold cost, but some of the higher tier Commander Masteries will require small amounts of Energon to rank up.
- Tier 1 (green) have no core unlocks
- Rank 1: 50 Gold
- Rank 2: 100 Gold
- Rank 3: 150 Gold
- Rank 4: 200 Gold
- Rank 5: 250 Gold
- Tier 2 (blue)
- Rank 1: 1 T1 Core, 200 Gold
- Rank 2: 1 T1 Core, 400 Gold
- Rank 3: 2 T1 Cores, 600 Gold
- Rank 4: 2 T1 Cores, 800 Gold
- Rank 5: 3 T1 Cores, 1000 Gold
- Tier 3 (gold)
- Rank 1: 1 T2 Core, 2 Energon
- Rank 2: 1 T2 Core, 4 Energon
- Rank 3: 2 T2 Cores, 6 Energon
- Rank 4: 2 T2 Cores, 8 Energon
- Rank 5: 3 T2 Cores, 10 Energon
Resetting Commander Masteries Build[]
You can reset your Commander Mastery Build at any time! When you choose to reset your Masteries in a certain category, all Commander Masteries in that category are disabled, and your Mastery Points are returned to you for reinvestment! Any Commander Masteries you have unlocked will remain unlocked. There is no cost to reset your Commander Masteries, but there will be a cost to activate your Commander Masteries again.
Some Commander Masteries are more effective in certain modes of the game, while they may be less effective in others. The option to reset your choices allows you customize a build for whatever challenge that you choose to focus on!
Offensive Masteries[]
Damage[]
Increases the Attack Rating of all Bots by +5~20 plus an additional +1% of their Base Attack Rating.
(Each Bot's base Attack Rating is determined by their Rank and Level)
Rank | Cmdr lvl. | Attack Rating | |
---|---|---|---|
1 | 18 | +5 | 50 |
2 | 19 | +10 | 100 |
3 | 20 | +15 | 150 |
4 | 21 | +20 | 200 |
Sequencer[]
Special Attacks activated immediately after ending a combo deal 3-9% damage. (A combo is a sequence five basic attacks such as three lights then two mediums)
Req: Damage Rank 1 | |||
Rank | Cmdr lvl. | +Damage | |
---|---|---|---|
1 | 19 | +3% | 50 |
2 | 20 | +4% | 100 |
3 | 21 | +6% | 150 |
4 | 22 | +9% | 200 |
Courage[]
Increase the Attack of all Bots by +5.5%~17.5% Attack Buff while they're below 50% Health during a fight. This amount is doubled while below 10% Health.
Req: Sequencer Rank 1 | |||
Rank | Cmdr Lvl. | Attack | |
---|---|---|---|
1 | 20 | 5.5% | 200 |
2 | 22 | 8% | 400 |
3 | 24 | 10.5% | 600 |
4 | 26 | 13% | 800 |
5 | 28 | 17.5% | 1000 |
(This buff can be nullified.)
Counterpunch[]
After successfully sidestepping a Dash or melee Special, attacking within 1.2~2.5 seconds adds +8-18% Attack Rating to your next attack.
Req: Courage Rank 1 | ||||
Rank | Cmdr lvl. | Seconds | Attack | |
---|---|---|---|---|
1 | 21 | 1.2 | 8% | 50 |
2 | 22 | 1.4 | 10% | 100 |
3 | 23 | 1.7 | 12% | 150 |
4 | 24 | 2 | 15% | 200 |
5 | 25 | 2.5 | 18% | 250 |
Sniper[]
The farther away your bots are from their opponent, the higher the damage and block penetration of their basic ranged attacks, up to 8-16% when at maximum distance.
Req: Sequencer Rank 1 | |||
Rank | Cmdr Lvl. | Attack | |
---|---|---|---|
1 | 20 | 8% | 200 |
2 | 22 | 10% | 400 |
3 | 24 | 12% | 600 |
4 | 26 | 14% | 800 |
5 | 28 | 16% | 1000 |
Gunslinger[]
After successfully sidestepping a projectile, attacking within 1.2 seconds grants an Attack Buff that adds +6~16% Attack Rating to your next attack
Req: Sniper Rank 1 | ||||
Rank | Cmdr lvl. | Seconds | Attack | |
---|---|---|---|---|
1 | 21 | 1.2 | 6% | 50 |
2 | 22 | 1.5 | 8% | 100 |
3 | 23 | 1.9 | 10% | 150 |
4 | 24 | 2.4 | 13% | 200 |
5 | 25 | 3 | 16% | 250 |
Pierce Armor[]
Critical Hits from your bots ignore 2%~14% percentage of enemies' armor. (Armor penetration has no effect against enemies with zero Armor or less.)
Req: Sequencer Rank 1 | |||
Rank | Cmdr Lvl. | Pierce | |
---|---|---|---|
1 | 21 | 2% | 200 |
2 | 23 | 5% | 400 |
3 | 25 | 8% | 600 |
4 | 27 | 11% | 800 |
5 | 29 | 14% | 1000 |
Critical Rate[]
Increases the Critical Rate of all bots by +0.9%~4.5%. (Critical Rate is reduced by enemy Critical Rate Resistance.)
Req: Pierce Armor Rank 1 | |||
Rank | Cmdr lvl. | Crit Rate | |
---|---|---|---|
1 | 23 | 0.9% | 50 |
2 | 24 | 1.8% | 100 |
3 | 25 | 2.7% | 150 |
4 | 26 | 3.6% | 200 |
5 | 27 | 4.5% | 250 |
Critical Damage[]
Increases the Critical Damage of all bots by +6%~15%. (Critical Damage is reduced by enemy Critical Damage Resistance.)
Req: Pierce Armor Rank 1 | |||
Rank | Cmdr lvl. | Crit Rate | |
---|---|---|---|
1 | 23 | 6% | 50 |
2 | 24 | 8% | 100 |
3 | 25 | 10% | 150 |
4 | 26 | 12% | 200 |
5 | 27 | 15% | 250 |
Star Seeker[]
The Attack Rating of your Bots increases exponentially based on their current Combo Meter count, up to a maximum of 24~80% after 100 hits.
Req: 10 Offensive Points spent | ||||
---|---|---|---|---|
Rank | Cmdr lvl. | Attack Rating | ||
1 | 23 | 24% | 1 | 2 |
2 | 26 | 35% | 1 | 4 |
3 | 29 | 46% | 2 | 6 |
4 | 32 | 60% | 2 | 8 |
5 | 35 | 80% | 3 | 10 |
Unfazed[]
When an enemy Evades, your Bots have a 16~50% chance to become Unstoppable for 1.0 seconds and add +17.5~85% Attack Rating to their next hit. While your Bots are Unstoppable, their Combo Meter is not reset.
Req: Star Seeker Rank 1, 10 Offensive Points spent | |||||
---|---|---|---|---|---|
Rank | Cmdr Lvl, | Unstoppable Chance | Attack Rating | ||
1 | 24 | 16% | 17.5% | 1 | 2 |
2 | 27 | 20% | 25% | 1 | 4 |
3 | 30 | 25% | 35% | 2 | 6 |
4 | 33 | 33% | 55% | 2 | 8 |
5 | 36 | 50% | 85% | 3 | 10 |
Glass Cannon[]
Increases the attack of all bots by 2.4~7.2%, but reduces their maximum Bealth by the same amount.
Star Seeker Rank 1, 10 Offensive Points spent | ||||
---|---|---|---|---|
Rank | Cmdr Lvl, | +Attack and -Health | ||
1 | 24 | 2.4% | 1 | 300 |
2 | 26 | 4.8% | 2 | 600 |
3 | 28 | 7.2% | 3 | 1000 |
Double Edge[]
Increase the attack of all bots by 8-18%, but up to 9-27% health is lost by inflicting Bleed over 5-15 seconds.
Despair[]
Each debuff on enemies reduces their healing and repair effects by 5~10~20%.
Req: 10 Offensive Points spent | |||
---|---|---|---|
Rank | Despair | ||
1 | 5% | 1 | 2 |
2 | 10% | 1 | 6 |
3 | 20% | 2 | 10 |
Useful against Mission bots with Repair Timed and Last Ditch Repair mods, so any debuff skillset Bot can prevent them from out-healing damage.
Suppression[]
Opponents trigger 10~45% fewer abilities and Repair 20~90% less Health while Stunned.
Req: Despair Rank 1, 10 Offensive Points spent | |||||
---|---|---|---|---|---|
Rank | Cmdr Lvl. | -Trigger | -Repair | ||
1 | 25 | 10% | 20% | 1 | 2 |
2 | 28 | 16% | 33% | 1 | 4 |
3 | 31 | 25% | 50% | 2 | 6 |
4 | 34 | 33% | 66% | 2 | 8 |
5 | 37 | 45% | 90% | 3 | 10 |
Stupefy[]
When your bots inflict Stun, it lasts for 0.1-0.8 additional seconds. This amount is doubled when your bots are controlled by AI on defense.
Req: Suppression Rank 1, 10 Offensive Points spent | |||
Rank | Cmdr Lvl. | Seconds | |
---|---|---|---|
1 | 27 | 0.1 | 200 |
2 | 29 | 0.2 | 400 |
3 | 31 | 0.4 | 600 |
4 | 33 | 0.6 | 800 |
5 | 35 | 0.8 | 1000 |
Deep Wounds[]
Bleeds your bots inflict last 10~30% longer. If they have more health points than their target, Bleed also strikes down an additional 0,6~1,4% of max health from enemies instantly.
Req: Despair Rank 1, 10 Offensive Points spent | |||||
---|---|---|---|---|---|
Rank | Cmdr Lvl. | Duration | Health debuff | ||
1 | 25 | 10% | 0.6% | 1 | 2 |
2 | 28 | 15% | 0.8% | 1 | 4 |
3 | 31 | 20% | 1% | 2 | 6 |
4 | 34 | 25% | 1.2% | 2 | 8 |
5 | 37 | 30% | 1.4% | 3 | 10 |
Stand Together[]
In Solo and Alliance Missions, your Bots have +3.5~6% Attack against the final boss for each team member that hasn't been knocked out.
Req: 10 Offensive Points spent | |||
Rank | Cmdr Lvl. | Attack | |
---|---|---|---|
1 | 23 | 3.5% | 200 |
2 | 25 | 4% | 400 |
3 | 27 | 4.5% | 600 |
4 | 29 | 5% | 800 |
5 | 31 | 6% | 1000 |
Assassin[]
Against enemies below 18% Health, your Bots gain 16~40% Attack and decrease enemies' defensive ability Trigger Rate by 5-25%. If enemies start the fight below 18%, your Bots also gain 10-25% offensive ability Trigger rate.
Req: 10 Offensive Points spent | |||||
Rank | Cmdr Lvl. | Attack | -Trigger Rate | Trigger Rate | |
---|---|---|---|---|---|
1 | 23 | 10% | 16% | 5% | 200 |
2 | 25 | 15% | 20% | 10% | 400 |
3 | 27 | 20% | 25% | 15% | 600 |
4 | 29 | 25% | 32% | 20% | 800 |
5 | 31 | 30% | 40% | 25% | 1000 |
Defensive Masteries[]
Health[]
Increases the maximum Health of all Bots by +140-280 plus an additional +2% of their base Health.
(Each Bot's base Health is determined by their Rank and Level)
Rank | Cmdr lvl. | Health | |
---|---|---|---|
1 | 18 | 70 | 50 |
2 | 19 | 140 | 100 |
3 | 20 | 210 | 150 |
4 | 21 | 280 | 200 |
Armor[]
Increases the Armor Rating of your bots, reducing damage from attacks in order to survive 1-4% longer.
(Some abilities pierce Armor or ignore it altogether.)
Req: Health Rank 1 | |||
Rank | Cmdr lvl. | Armor | |
---|---|---|---|
1 | 19 | 1% | 50 |
2 | 20 | 2% | 100 |
3 | 21 | 3% | 150 |
4 | 22 | 4% | 200 |
Full Mettle[]
While your bots are above 95~85% health, they are protected by an armor buff that reduces attack damage by 6~10%.
Req: Armor Rank 1 | |||||
---|---|---|---|---|---|
Rank | Level | Health | Armor | ||
1 | 20 | 95% | 6% | 1 | 200 |
2 | 22 | 90% | 8% | 2 | 400 |
3 | 24 | 85% | 10% | 3 | 600 |
Resist Melee[]
Your bots take 1-5% less damage in melee from close-range weapons like fists or swords.
Req: Armor Rank 1 | |||
Rank | Cmdr Lvl. | Resistance | |
---|---|---|---|
1 | 21 | 1% | 200 |
2 | 23 | 2% | 400 |
3 | 25 | 3% | 600 |
4 | 27 | 4% | 800 |
5 | 29 | 5% | 1000 |
Critical Resistance[]
Enemies deal -0.9%…4.5% fewer Critical Hits against your Bots.
Critical Damage Resistance[]
Enemies deal -6%…15% less Critical Damage against your Bots.
Resist Ranged[]
Increases passive Ranged Resistance in order to endure 1.5%…8% more Ranged Damage.
Energy Resistance[]
Increases passive Energy Resistance in order to endure 2%… 6% more Energy Damage.
Enhanced Block[]
Recalibration[]
Last Stand[]
While your Bots are below 5-14% Health, their Block is no longer broken by enemy Heavy Attacks.
Req: 10 Defensive Points spent,
Enhanced Block Rank 1, Recalibration Rank 1 | ||||
Rank | Cmdr lvl. | Health point | ||
---|---|---|---|---|
1 | 32 | 5% | 1 | 2 |
2 | 35 | 7% | 1 | 4 |
3 | 38 | 9% | 2 | 6 |
4 | 41 | 11% | 2 | 8 |
5 | 44 | 14% | 3 | 10 |
Perfect Block[]
While Blocking, your Bots have a 2-8% chance to reduce all incoming damage to zero, This chance is halved against Special Attacks.
Req: Last Stand Rank 1, 10 Defensive Points spent | ||||
Rank | Cmdr Lvl. | Resistance | ||
---|---|---|---|---|
1 | 31 | 2% | 1 | 250 |
2 | 33 | 4% | 1 | 500 |
3 | 35 | 6% | 2 | 750 |
4 | 37 | 8% | 3 | 1000 |
Nano-Repair[]
With the help of nanotechnology, your Bots automatically recover some health over 40-60 seconds each fight.
10 Defensive Points spent | |||||
---|---|---|---|---|---|
Rank | Level | Recovery Rate | Seconds | ||
1 | 27 | 80 | 40 | 1 | 300 |
2 | 29 | 200 | 50 | 2 | 600 |
3 | 31 | 400 | 60 | 3 | 1000 |
This Mastery is especially useful with an awakened Wheeljack.
Feeding Frenzy[]
Willpower[]
Whenever your Bots attack while suffering from Bleed, Burn, Shock or Acid effects, they recover Health equal to 3~9% of the damage they inflict. Does not stack with other Willpower abilities.
Nano-Repair Rank 1, 10 Defensive Points spent | ||||
---|---|---|---|---|
Rank | Cmdr Lvl. | Health | ||
1 | 29 | 3% | 1 | 2 |
2 | 32 | 3.9% | 1 | 4 |
3 | 35 | 5.1% | 2 | 6 |
4 | 38 | 6.8% | 2 | 8 |
5 | 41 | 9% | 3 | 10 |
Bleed Resistance[]
Silica Plating[]
Shock Resistance[]
Capacitor[]
Whenever your Bots take damage from Shock Debuffs, they generate Power. This amount is increased to x if your Bots take instant Shock damage.
Req: 10 Defensive Points spent,
Shock Resistance Rank 1, | |||||
Rank | Cmdr lvl. | Power | Instant Power | ||
---|---|---|---|---|---|
1 | 32 | 0.3% | 1.5% | 1 | 2 |
2 | 35 | 0.5% | 3% | 1 | 4 |
3 | 38 | 0.8% | 4.5% | 2 | 6 |
4 | 41 | 1% | 6% | 2 | 8 |
5 | 44 | 1.3% | 7.5% | 3 | 10 |
Inhibitor[]
Enemies suffering from stun or shock have their power rate reduced by up to a specific percentage depending on the debuff applied. (Power rate governs the amount of power gained from attacking or being attacked.)
COPY[]
Your bots reduce enemy critical rate.
CRITICAL DAMAGE RESISTANCE:[]
Your bots take less critical damage from enemies.
RESIST RANGED:[]
Your bots take less damage from projectile weapons like lasers or guns.
ENERGY RESISTANCE:[]
Increases energy resistance for all bots. This reduces damage from attacks like lasers or beams.
ENHANCED BLOCK:[]
Increase the block proficiency of your bots, reducing the damage they take while blocking by an additional percentage.
RECALIBRATION:[]
Each time your bots are stunned, they reduce the duration of the next stun they receive by a percentage, up to a set maximum.
NANO-REPAIR:[]
With the help of nanotechnology, your bots automatically recover some health over a few seconds each fight.
FEEDING FRENZY:[]
Your bots recover health equal to a percentage of the damage they inflict against Sharkticon enemies in alliance missions and another percentage in solo missions.
WILLPOWER:[]
Whenever your bots attack while suffering from bleed, burn, shock, or acid effects, they recover health equal to a percentage of the damage they inflict. Does not stack with other willpower abilities.
BLEED RESISTANCE:[]
Increases bleed resistance for all your bots, reducing the damage dealt by bleed effects.
SILICA PLATING:[]
Borosilicate armor plating increases heat resistance for all bots. Heat resistance reduces damage from fire, explosions, and burn debuffs.
SHOCK RESISTANCE:[]
Increases shock resistance for all bots. Shock Resistance reduces damage from electric attacks and shock debuffs.
INHIBITOR:[]
Notes[]
- Tier 1 Cores can be sold for a measly 750 Gold, and Tier 2 Cores for 3,500.
- A few mastery trees were added after the fact in v3.1: Stand Together, Assassin, Capacitor, Last Stand, and Perfect Block.
- The Kabam guide has an offensive tier 2 Firmware Upgrade mastery, but was never implemented in game.
- The game files have a Tier 4 Mastery Core, implying plans for even stronger Masteries. Bizarrely, there is no Tier 3 Mastery Core image.
External References[]
- (TFTF 411 Bot in Line app) Activation and rank up costs of all masteries: https://docs.google.com/spreadsheets/d/1DN28yZTOygqJ9z1CB0gg4kEg6C4hsQaErARtjGzQ0Ac/htmlview