Commander Masteries, introduced in Version 3.0, are a selection of offensive and defensive bonuses that apply to your entire roster of Bots. Commander Masteries provide you with permanent bonuses to all Bots; at all times, though some may be restricted or modified based on the game mode, Bot, or other situational criteria.
Masteries can be accessed through the base or the Commander profile. By the point a Commander reaches level 60, they will have 43 mastery points to allocate.
The bonuses provided by Commander Masteries can range from enhancing your damage output through various means, to providing you with a stronger defense by raising the armor rating of your Bots. Prefer utilizing ranged attacks? Build up your mastery of dodging and counterattacking. Are you an aggressive attacker? There are Commander Masteries that will enhance your damage output! Get hit often? There are Commander Masteries that will raise your armor!
There are plenty of different strategies you can utilize when building out your Commander Masteries, but they all have one thing in common… They’re here to bolster your team in a fight!
Commander Masteries are separated into two different categories: Offensive and Defensive; which bolster your damage output or your ability to negate or minimize damage respectively. Additionally, Commander Masteries may have multiple ranks for you to unlock, each of which will power up the benefits you receive from that Commander Mastery, or unlock additional benefits. [1]
Utilizing Commander Masteries
Mastery Points are a unique resource that determine how many Commander Masteries and Ranks of Commander Masteries you can have active at any given time. You gain Mastery Points by raising your Commander Level, starting at Level 18. This means that at this time, the most points any Commander can have is 33. Commanders that are Level 18 and higher will retroactively be awarded Mastery Points based on their current level.
Next, you have to unlock the Commander Mastery that you would like to utilize. Most Commander Masteries will have a prerequisite that must be met before you are able to activate it. This could mean having unlocked the Commander Mastery that comes before it, having placed enough Mastery Points in the Offensive or Defensive category before being able to unlock its benefits, or having reached a high enough Commander Level.

Tier 1 Mastery Core. Costs 75 Energon.

Tier 2 Mastery Core. Costs 350 Energon
Some Commander Masteries have a cost to unlock it. This comes in the form of Mastery Cores. Mastery Cores are rare items that can be purchased in the game, or won through different events or Missions. There will be some Commander Masteries that require different kinds of Mastery Cores to unlock, and will require additional Mastery Cores to unlock the next level.
Each Commander Mastery also has an activation cost after unlocking. For most of Commander Masteries, it will be a Gold cost, but some of the higher tier Commander Masteries will require small amounts of Energon to rank up.
Resetting Commander Masteries Build
You can reset your Commander Mastery Build at any time! When you choose to reset your Masteries in a certain category, all Commander Masteries in that category are disabled, and your Mastery Points are returned to you for reinvestment! Any Commander Masteries you have unlocked will remain unlocked. There is no cost to reset your Commander Masteries, but there will be a cost to activate your Commander Masteries again.
Some Commander Masteries are more effective in certain modes of the game, while they may be less effective in others. The option to reset your choices allows you customize a build for whatever challenge that you choose to focus on!
Offensive Masteries
The full Offense Mastery tree is on the Kabam Support Guide.[2]
Damage
Increases the Attack Rating of all Bots by +5~20 plus +1% of their Base Attack Rating.
Rank | Attack Rating | Requirements | Activation Cost |
---|---|---|---|
1 | +5 | Commander Level 18 | 50 Gold |
2 | +10 | Commander Level 19 | 100 Gold |
3 | +15 | Commander Level 20 | 150 Gold |
4 | +20 | Commander Level 21 | 200 Gold |
Sequencer
Special Attack activated immediately after ending a combo deal 3-9% damage. Branches out to Courage, Pierce Armor, and Sniper.
Rank | +Damage | Requirements | Activation Cost |
---|---|---|---|
1 | +3% | Commander Level 19
Damage Rank 1 |
50 Gold |
2 | +4% | Commander Level 20
Damage Rank 1 |
100 Gold |
3 | +6% | Commander Level 21
Damage Rank 1 |
150 Gold |
4 | +9% | Commander Level 22
Damage Rank 1 |
200 Gold |
Courage
Grants a +5.5%~17.5% Attack Buff while below 50% Health. This amount is doubled while below 10% Health. Precedes Counterpunch.
Sniper
Basic Ranged Damage is increased by +8%~16% based on the distance from the opponent. Precedes Gunslinger.
Gunslinger
Grants an Attack Buff that adds +6%~16% Attack Rating to your next attack after successfully sidestepping a ranged attack.
Counterpunch
Grants an Attack Buff that adds +8%~18% Attack Rating to your next attack after successfully sidestepping a melee attack.
Pierce Armor
Critical Hits ignore 2%~14% of enemies’ Armor. Branches out to Critical Rating and Critical Damage.
Critical Rate
Increases the chance to score a Critical Hit by +0.9%~4.5%.
Critical Damage
Increases the damage dealt by Critical Hits by +6%~15%.
Star Seeker
Precedes Unfazed.
Unfazed
When an enemy Evades, your Bots have a [X]% chance to become Unstoppable for 1.0 seconds and add +[X]% Attack Rating to their next hit. While your Bots are Unstoppable, their Combo Meter is not reset.
All levels require Star Seeker Rank 1 and 10 Offensive Points spent.
Rank | Unstoppable Chance | Attack Rating | Requirements | Activation Cost |
---|---|---|---|---|
1 | 16% | 17.5% | Commander Level 24 | Tier 2 Mastery Core x1, 2 Energon |
2 | 20% | 25% | Commander Level 27 | Tier 2 Mastery Core x1, 4 Energon |
3 | 25% | 35% | Commander Level 33 | Tier 2 Mastery Core x2, 6 Energon |
4 | 33% | 55% | Commander Level 33 | Tier 2 Mastery Core x2, 8 Energon |
5 | 50% | 85% | Commander Level 36 | Tier 2 Mastery Core x2, 8 Energon |
Glass Cannon
Double Edge
Despair
Each debuff on enemies reduces their healing and repair effects by 5~10~20%. Useful against Mission bots with Repair Timed and Last Ditch Repair mods, so any debuffing Bot can prevent them from out-healing damage.
Suppression
When your bots inflict Stun, they also reduce enemy trigger rate by 10~45% and repair rate by 20~90% for the duration of the Stun.
Stupefy
Deep Wounds
Defensive Masteries
The full Defense Mastery tree is on the Kabam Support Guide.[3]
Health
Increases the maximum Health of all Bots by +70…280 plus +2% of their Base Health.
Armor
Increases passive Armor for all Bots in order to endure 1%…4% more attack damage.
Full Mettle
Grants a 6%…10% Armor Buff while Health is above 95%…85%.
Resist Melee
Increases passive Melee Resistance in order to endure 1%…5% more Melee Damage.
Critical Resistance
Enemies deal -0.9%…4.5% fewer Critical Hits against your Bots.
Critical Damage Resistance
Enemies deal -6%…15% less Critical Damage against your Bots.
Resist Ranged
Increases passive Ranged Resistance in order to endure 1.5%…8% more Ranged Damage.
Energy Resistance
Increases passive Energy Resistance in order to endure 2%… 6% more Energy Damage.
Nano-Repair
With the help of nanotechnology, your Bots automatically recover some health over 40-60 seconds each fight.
Branches out to Feeding Frenzy and Willpower.
This Mastery is especially useful with an awakened Wheeljack.
Rank | Recovery Rate | Seconds | Requirements | Activation Cost |
---|---|---|---|---|
1 | 80 | 40 | Commander Level 18, 10 Defensive Points spent | Tier 1 Mastery Core x1, 300 Gold |
2 | 200 | 50 | Commander Level 29, 10 Defensive Points spent | Tier 1 Mastery Core x2, 600 Gold |
3 | 400 | 60 | Commander Level 31, 10 Defensive Points spent | Tier 1 Mastery Core x3, 1000 Gold |
Willpower
Whenever your Bots attack while suffering from Bleed, Burn, Shock or Acid effects, they recover Health equal to 3~9% of the damage they inflict. Does not stack with other Willpower abilities.
Branches out to Bleed Resistance, Shock Resistance, Capacitor and Inhibitor.
Rank | Health Recovered | Requirements | Activation Cost |
---|---|---|---|
1 | 3% | Commander Level 29, Nano-Repair Rank 1, 10 Defensive Points spent | Tier 2 Mastery Core x1, 2 Energon |
2 | 3.9% | Commander Level 32, Nano-Repair Rank 1, 10 Defensive Points spent | Tier 2 Mastery Core x1, 4 Energon |
3 | 5.1% | Commander Level 35, Nano-Repair Rank 1, 10 Defensive Points spent | Tier 2 Mastery Core x2, 6 Energon |
4 | 6.8% | Commander Level 38, Nano-Repair Rank 1, 10 Defensive Points spent | Tier 2 Mastery Core x2, 8 Energon |
5 | 9% | Commander Level 41, Nano-Repair Rank 1, 10 Defensive Points spent | Tier 2 Mastery Core x3, 10 Energon |
Bleed Resistance
Silica Plating
Shock Resistance
Inhibitor
Notes

Probably costs a 1000.
- A new offensive mastery tree was added in v3.1.
- The game files have a Tier 4 Mastery Core, implying scrapped plans for even stronger Masteries. Bizarrely, there is no Tier 3 Mastery Core image.
External References

Circled masteries are vital/recommended for players to do well in higher difficulty alliance maps and expert Spotlight Missions.
- (TFTF 411 Bot in Line app) Activation and rank up costs of all masteries: https://docs.google.com/spreadsheets/d/1DN28yZTOygqJ9z1CB0gg4kEg6C4hsQaErARtjGzQ0Ac/htmlview