Transformers: Forged to Fight Wiki
Register
Advertisement


TFF Masteries

Commander Masteries, introduced in Version 3.0, are a selection of offensive and defensive bonuses that apply to your entire roster of Bots. Commander Masteries provide you with permanent bonuses to all Bots; at all times, though some may be restricted or modified based on the game mode, Bot, or other situational criteria.

Masteries can be accessed through the base or the Commander profile. By the point a Commander reaches level 60, they will have 43 mastery points to allocate.

The bonuses provided by Commander Masteries can range from enhancing your damage output through various means, to providing you with a stronger defense by raising the armor rating of your Bots. Prefer utilizing ranged attacks? Build up your mastery of dodging and counterattacking. Are you an aggressive attacker? There are Commander Masteries that will enhance your damage output! Get hit often? There are Commander Masteries that will raise your armor!

There are plenty of different strategies you can utilize when building out your Commander Masteries, but they all have one thing in common… They’re here to bolster your team in a fight!

Commander Masteries are separated into two different categories: Offensive and Defensive; which bolster your damage output or your ability to negate or minimize damage respectively. Additionally, Commander Masteries may have multiple ranks for you to unlock, each of which will power up the benefits you receive from that Commander Mastery, or unlock additional benefits. [1]

Utilizing Commander Masteries[]

Mastery Core

Tier 1 Mastery Core. Costs 75 Energon. (Max 10)

Tier 2 Mastery Core

Tier 2 Mastery Core. Costs 350 Energon

Mastery Points are a unique resource that determine how many Commander Masteries and Ranks of Commander Masteries you can have active at any given time. You gain Mastery Points by raising your Commander Level, starting at Level 18. This means that at this time, the most points any Commander can have is 33. Commanders that are Level 18 and higher will retroactively be awarded Mastery Points based on their current level.

Next, you have to unlock the Commander Mastery that you would like to utilize. Most Commander Masteries will have a prerequisite that must be met before you are able to activate it. This could mean having unlocked the Commander Mastery that comes before it, having placed enough Mastery Points in the Offensive or Defensive category before being able to unlock its benefits, or having reached a high enough Commander Level.

Some Commander Masteries have a cost to unlock it. This comes in the form of Mastery Cores. Mastery Cores are rare items that can be purchased in the game, or won through different events or Missions. There will be some Commander Masteries that require different kinds of Mastery Cores to unlock, and will require additional Mastery Cores to unlock the next level.

Each Commander Mastery also has an activation cost after unlocking. For most of Commander Masteries, it will be a Gold cost, but some of the higher tier Commander Masteries will require small amounts of Energon to rank up.

  • Tier 1 (green) have no core unlocks
    1. Rank 1: 50 Gold
    2. Rank 2: 100 Gold
    3. Rank 3: 150 Gold
    4. Rank 4: 200 Gold
    5. Rank 5: 250 Gold
  • Tier 2 (blue)
    1. Rank 1: 1 T1 Core, 200 Gold
    2. Rank 2: 1 T1 Core, 400 Gold
    3. Rank 3: 2 T1 Cores, 600 Gold
    4. Rank 4: 2 T1 Cores, 800 Gold
    5. Rank 5: 3 T1 Cores, 1000 Gold
  • Tier 3 (gold)
    1. Rank 1: 1 T2 Core, 2 Energon
    2. Rank 2: 1 T2 Core, 4 Energon
    3. Rank 3: 2 T2 Cores, 6 Energon
    4. Rank 4: 2 T2 Cores, 8 Energon
    5. Rank 5: 3 T2 Cores, 10 Energon

Resetting Commander Masteries Build[]

You can reset your Commander Mastery Build at any time! When you choose to reset your Masteries in a certain category, all Commander Masteries in that category are disabled, and your Mastery Points are returned to you for reinvestment! Any Commander Masteries you have unlocked will remain unlocked. There is no cost to reset your Commander Masteries, but there will be a cost to activate your Commander Masteries again.

Some Commander Masteries are more effective in certain modes of the game, while they may be less effective in others. The option to reset your choices allows you customize a build for whatever challenge that you choose to focus on!

Offensive Masteries[]

Offensive Masteries Locked 3.1

TFF S MasteryOffenseBlue

Damage[]

Mastery Offense T1 DamageIncreases the Attack Rating of all Bots by +5~20 plus an additional +1% of their Base Attack Rating.

(Each Bot's base Attack Rating is determined by their Rank and Level)

Rank Cmdr lvl. Attack Rating Gold
1 18 +5 50
2 19 +10 100
3 20 +15 150
4 21 +20 200

Sequencer[]

Mastery Offense T1 SequenceSpecial Attacks activated immediately after ending a combo deal 3-9% damage. (A combo is a sequence five basic attacks such as three lights then two mediums)

Req: Damage Rank 1
Rank Cmdr lvl. +Damage Gold
1 19 +3% 50
2 20 +4% 100
3 21 +6% 150
4 22 +9% 200

Courage[]

Mastery Offense T2 CourageIncrease the Attack of all Bots by +5.5%~17.5% Attack Buff while they're below 50% Health during a fight. This amount is doubled while below 10% Health.

Req: Sequencer Rank 1
Rank Cmdr Lvl. Attack Gold
1 20 5.5% 200
2 22 8% 400
3 24 10.5% 600
4 26 13% 800
5 28 17.5% 1000

(This buff can be nullified.)

Counterpunch[]

Mastery Offense T1 CounterpunchAfter successfully sidestepping a Dash or melee Special, attacking within 1.2~2.5 seconds adds +8-18% Attack Rating to your next attack.

Req: Courage Rank 1
Rank Cmdr lvl. Seconds Attack Gold
1 21 1.2 8% 50
2 22 1.4 10% 100
3 23 1.7 12% 150
4 24 2 15% 200
5 25 2.5 18% 250

Sniper[]

Mastery Offense T2 SniperThe farther away your bots are from their opponent, the higher the damage and block penetration of their basic ranged attacks, up to 8-16% when at maximum distance.

Req: Sequencer Rank 1
Rank Cmdr Lvl. Attack Gold
1 20 8% 200
2 22 10% 400
3 24 12% 600
4 26 14% 800
5 28 16% 1000

Gunslinger[]

Mastery Offense T1 Gunslinger After successfully sidestepping a projectile, attacking within 1.2 seconds grants an Attack Buff that adds +6~16% Attack Rating to your next attack

Req: Sniper Rank 1
Rank Cmdr lvl. Seconds Attack Gold
1 21 1.2 6% 50
2 22 1.5 8% 100
3 23 1.9 10% 150
4 24 2.4 13% 200
5 25 3 16% 250

Pierce Armor[]

Mastery Offense T2 PierceArmorCritical Hits from your bots ignore 2%~14% percentage of enemies' armor. (Armor penetration has no effect against enemies with zero Armor or less.)

Req: Sequencer Rank 1
Rank Cmdr Lvl. Pierce Gold
1 21 2% 200
2 23 5% 400
3 25 8% 600
4 27 11% 800
5 29 14% 1000

Critical Rate[]

Mastery Offense T1 CriticalRateIncreases the Critical Rate of all bots by +0.9%~4.5%. (Critical Rate is reduced by enemy Critical Rate Resistance.)

Req: Pierce Armor Rank 1
Rank Cmdr lvl. Crit Rate Gold
1 23 0.9% 50
2 24 1.8% 100
3 25 2.7% 150
4 26 3.6% 200
5 27 4.5% 250

Critical Damage[]

Mastery Offense T1 CriticalDamageIncreases the Critical Damage of all bots by +6%~15%. (Critical Damage is reduced by enemy Critical Damage Resistance.)

Req: Pierce Armor Rank 1
Rank Cmdr lvl. Crit Rate Gold
1 23 6% 50
2 24 8% 100
3 25 10% 150
4 26 12% 200
5 27 15% 250

Star Seeker[]

Mastery Offense T3 StarSeeker The Attack Rating of your Bots increases exponentially based on their current Combo Meter count, up to a maximum of 24~80% after 100 hits.

Req: 10 Offensive Points spent
Rank Cmdr lvl. Attack Rating Tier 2 Mastery Core Energon
1 23 24% 1 2
2 26 35% 1 4
3 29 46% 2 6
4 32 60% 2 8
5 35 80% 3 10

Unfazed[]

Mastery Offense T3 Unfazed When an enemy Evades, your Bots have a 16~50% chance to become Unstoppable for 1.0 seconds and add +17.5~85% Attack Rating to their next hit. While your Bots are Unstoppable, their Combo Meter is not reset.

Req: Star Seeker Rank 1, 10 Offensive Points spent
Rank Cmdr Lvl, Unstoppable Chance Attack Rating Tier 2 Mastery Core Energon
1 24 16% 17.5% 1 2
2 27 20% 25% 1 4
3 30 25% 35% 2 6
4 33 33% 55% 2 8
5 36 50% 85% 3 10

Glass Cannon[]

Mastery Offense T2 GlassCannon Increases the attack of all bots by 2.4~7.2%, but reduces their maximum Bealth by the same amount.

Star Seeker Rank 1, 10 Offensive Points spent
Rank Cmdr Lvl, +Attack and -Health Mastery Core Gold
1 24 2.4% 1 300
2 26 4.8% 2 600
3 28 7.2% 3 1000

Double Edge[]

Mastery Offense T3 DoubleEdge Increase the attack of all bots by 8-18%, but up to 9-27% health is lost by inflicting Bleed over 5-15 seconds.

Req: Glass Cannon Rank 1, 10 Offensive Points spent
Rank Cmdr Lvl. Seconds Attack Rating Health Bleed Tier 2 Mastery Core Energon
1 25 5 8% 9% 1 2
2 28 7 8.4% 12.6% 1 4
3 31 9 10.8% 16.2% 2 6
4 34 12 14.4% 21.6% 2 8
5 37 15 18% 27% 3 10

Despair[]

Mastery Offense T3 Despair Each debuff on enemies reduces their healing and repair effects by 5~10~20%.

Req: 10 Offensive Points spent
Rank Despair Tier 2 Mastery Core Energon
1 5% 1 2
2 10% 1 6
3 20% 2 10

Useful against Mission bots with Repair Timed and Last Ditch Repair mods, so any debuff skillset Bot can prevent them from out-healing damage.

Suppression[]

Mastery Offense T3 Suppression Opponents trigger 10~45% fewer abilities and Repair 20~90% less Health while Stunned.

Req: Despair Rank 1, 10 Offensive Points spent
Rank Cmdr Lvl. -Trigger -Repair Tier 2 Mastery Core Energon
1 25 10% 20% 1 2
2 28 16% 33% 1 4
3 31 25% 50% 2 6
4 34 33% 66% 2 8
5 37 45% 90% 3 10

Stupefy[]

Mastery Offense T2 Stupefy When your bots inflict Stun, it lasts for 0.1-0.8 additional seconds. This amount is doubled when your bots are controlled by AI on defense.

Req: Suppression Rank 1, 10 Offensive Points spent
Rank Cmdr Lvl. Seconds Gold
1 27 0.1 200
2 29 0.2 400
3 31 0.4 600
4 33 0.6 800
5 35 0.8 1000

Deep Wounds[]

Mastery Offense T3 DeepWounds Bleeds your bots inflict last 10~30% longer. If they have more health points than their target, Bleed also strikes down an additional 0,6~1,4% of max health from enemies instantly.

Req: Despair Rank 1, 10 Offensive Points spent
Rank Cmdr Lvl. Duration Health debuff Tier 2 Mastery Core Energon
1 25 10% 0.6% 1 2
2 28 15% 0.8% 1 4
3 31 20% 1% 2 6
4 34 25% 1.2% 2 8
5 37 30% 1.4% 3 10

Stand Together[]

Offensive-Mastery-tier-2 Last Stand recreation In Solo and Alliance Missions, your Bots have +3.5~6% Attack against the final boss for each team member that hasn't been knocked out.

Req: 10 Offensive Points spent
Rank Cmdr Lvl. Attack Gold
1 23 3.5% 200
2 25 4% 400
3 27 4.5% 600
4 29 5% 800
5 31 6% 1000

Assassin[]

Offensive-Mastery-tier-2 Assassin recreation Against enemies below 18% Health, your Bots gain 16~40% Attack and decrease enemies' defensive ability Trigger Rate by 5-25%. If enemies start the fight below 18%, your Bots also gain 10-25% offensive ability Trigger rate.

Req: 10 Offensive Points spent
Rank Cmdr Lvl. Attack -Trigger Rate Trigger Rate Gold
1 23 10% 16% 5% 200
2 25 15% 20% 10% 400
3 27 20% 25% 15% 600
4 29 25% 32% 20% 800
5 31 30% 40% 25% 1000

Defensive Masteries[]

Defensive Masteries Locked 3.1

TFF S MasteryDefenseBlue

Health[]

Mastery Defense T1 Health Increases the maximum Health of all Bots by +140-280 plus an additional +2% of their base Health.

(Each Bot's base Health is determined by their Rank and Level)

Rank Cmdr lvl. Health Gold
1 18 70 50
2 19 140 100
3 20 210 150
4 21 280 200

Armor[]

Mastery Defense T1 Armor Increases the Armor Rating of your bots, reducing damage from attacks in order to survive 1-4% longer.

(Some abilities pierce Armor or ignore it altogether.)

Req: Health Rank 1
Rank Cmdr lvl. Armor Gold
1 19 1% 50
2 20 2% 100
3 21 3% 150
4 22 4% 200

Full Mettle[]

Mastery Defense T2 FullMettleWhile your bots are above 95~85% health, they are protected by an armor buff that reduces attack damage by 6~10%.

Req: Armor Rank 1
Rank Level Health Armor Mastery Core Gold
1 20 95% 6% 1 200
2 22 90% 8% 2 400
3 24 85% 10% 3 600

Resist Melee[]

Mastery Defense T2 ResistMelee Your bots take 1-5% less damage in melee from close-range weapons like fists or swords.

Req: Armor Rank 1
Rank Cmdr Lvl. Resistance Gold
1 21 1% 200
2 23 2% 400
3 25 3% 600
4 27 4% 800
5 29 5% 1000

Critical Resistance[]

Mastery Defense T1 CriticalResistance Enemies deal -0.9%…4.5% fewer Critical Hits against your Bots.

Critical Damage Resistance[]

Mastery Defense T1 CriticalDamageResistance Enemies deal -6%…15% less Critical Damage against your Bots.

Resist Ranged[]

Mastery Defense T2 ResistRanged Increases passive Ranged Resistance in order to endure 1.5%…8% more Ranged Damage.

Energy Resistance[]

Mastery Defense T1 EnergyResistance Increases passive Energy Resistance in order to endure 2%… 6% more Energy Damage.

Enhanced Block[]

Mastery Defense T2 EnhancedBlock

Recalibration[]

Mastery Defense T2 Recalibration

Last Stand[]

Defensive-Mastery-tier-3 Last Stand recreation While your Bots are below 5-14% Health, their Block is no longer broken by enemy Heavy Attacks.

Req: 10 Defensive Points spent,

Enhanced Block Rank 1,

Recalibration Rank 1

Rank Cmdr lvl. Health point Tier 2 Mastery Core Energon
1 32 5% 1 2
2 35 7% 1 4
3 38 9% 2 6
4 41 11% 2 8
5 44 14% 3 10

Perfect Block[]

Defensive-Mastery-tier-2 Perfect Block recreation While Blocking, your Bots have a 2-8% chance to reduce all incoming damage to zero, This chance is halved against Special Attacks.

Req: Last Stand Rank 1, 10 Defensive Points spent
Rank Cmdr Lvl. Resistance Mastery Core Gold
1 31 2% 1 250
2 33 4% 1 500
3 35 6% 2 750
4 37 8% 3 1000

Nano-Repair[]

Mastery Defense T2 Nano-Repair With the help of nanotechnology, your Bots automatically recover some health over 40-60 seconds each fight.

10 Defensive Points spent
Rank Level Recovery Rate Seconds Mastery Core Gold
1 27 80 40 1 300
2 29 200 50 2 600
3 31 400 60 3 1000

This Mastery is especially useful with an awakened Wheeljack.

Feeding Frenzy[]

Mastery Defense T2 FeedingFrenzy

Willpower[]

Mastery Defense T3 Willpower Whenever your Bots attack while suffering from Bleed, Burn, Shock or Acid effects, they recover Health equal to 3~9% of the damage they inflict. Does not stack with other Willpower abilities.

Nano-Repair Rank 1, 10 Defensive Points spent
Rank Cmdr Lvl. Health Tier 2 Mastery Core Energon
1 29 3% 1 2
2 32 3.9% 1 4
3 35 5.1% 2 6
4 38 6.8% 2 8
5 41 9% 3 10

Bleed Resistance[]

Mastery Defense T2 BleedResistance

Silica Plating[]

Mastery Defense T2 SilicaPlating

Shock Resistance[]

Mastery Defense T1 ShockResistance

Capacitor[]

Defensive-Mastery-tier-3 Capacitor recreation Whenever your Bots take damage from Shock Debuffs, they generate Power. This amount is increased to x if your Bots take instant Shock damage.

Req: 10 Defensive Points spent,

Shock Resistance Rank 1,

Rank Cmdr lvl. Power Instant Power Tier 2 Mastery Core Energon
1 32 0.3% 1.5% 1 2
2 35 0.5% 3% 1 4
3 38 0.8% 4.5% 2 6
4 41 1% 6% 2 8
5 44 1.3% 7.5% 3 10

Inhibitor[]

Mastery Defense T3 Inhibitor Enemies suffering from stun or shock have their power rate reduced by up to a specific percentage depending on the debuff applied. (Power rate governs the amount of power gained from attacking or being attacked.)

COPY[]

Your bots reduce enemy critical rate.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Level 1 RESIST MELEE

Summoner Lvl 23

Summoner Lvl 24

Summoner Lvl 25

Summoner Lvl 26

Summoner Lvl 27


Critical Rate -0.9%

Critical Rate -1.8%

Critical Rate -2.7%

Critical Rate -3.6%

Critical Rate -4.5%


50 Gold

100 Gold

150 Gold

200 Gold

250 Gold

CRITICAL DAMAGE RESISTANCE:[]

Your bots take less critical damage from enemies.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Level 1 RESIST MELEE

Summoner Lvl 23

Summoner Lvl 24

Summoner Lvl 25

Summoner Lvl 26

Summoner Lvl 27


Critical Damage -6%

Critical Damage -8%

Critical Damage -10%

Critical Damage -12%

Critical Damage -15%


50 Gold

100 Gold

150 Gold

200 Gold

250 Gold

RESIST RANGED:[]

Your bots take less damage from projectile weapons like lasers or guns.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Level 1 ARMOR

Summoner Lvl 20

Summoner Lvl 22

Summoner Lvl 24

Summoner Lvl 26

Summoner Lvl 28


Damage -1.5%

Damage -3%

Damage -4.5%

Damage -6%

Damage -8%


200 Gold, 1 Tier 1 Core

400 Gold, 1 Tier 1 Core

600 Gold, 2 Tier 1 Core

800 Gold, 2 Tier 1 Core

1000 Gold, 3 Tier 1 Core

ENERGY RESISTANCE:[]

Increases energy resistance for all bots. This reduces damage from attacks like lasers or beams.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Level 1 RESIST RANGED

Summoner Lvl 22

Summoner Lvl 23

Summoner Lvl 24

Summoner Lvl 25

Summoner Lvl 26


Energy Resistance +2%

Energy Resistance +3%

Energy Resistance +4%

Energy Resistance +5%

Energy Resistance +6%


50 Gold

100 Gold

150 Gold

200 Gold

250 Gold

ENHANCED BLOCK:[]

Increase the block proficiency of your bots, reducing the damage they take while blocking by an additional percentage.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

10 Defensive points

Commander Lvl 27

Commander Lvl 29

Commander Lvl 31

Commander Lvl 33

Commander Lvl 35


Damage Reduction +5%

Damage Reduction +7%

Damage Reduction +9%

Damage Reduction +11%

Damage Reduction +14%


200 Gold, 1 Tier 1 Core

400 Gold, 1 Tier 1 Core

600 Gold, 2 Tier 1 Core

800 Gold, 2 Tier 1 Core

1000 Gold, 3 Tier 1 Core

RECALIBRATION:[]

Each time your bots are stunned, they reduce the duration of the next stun they receive by a percentage, up to a set maximum.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

10 Defensive points

Commander Lvl 27

Commander Lvl 29

Commander Lvl 31

Commander Lvl 33

Commander Lvl 35


Stun +5%, max +45%

Stun +10%, max +50%

Stun +12.5%, max +50%

Stun +25%, max +50%

Stun +55%, max +55%


200 Gold, 1 Tier 1 Core

400 Gold, 1 Tier 1 Core

600 Gold, 2 Tier 1 Core

800 Gold, 2 Tier 1 Core

1000 Gold, 3 Tier 1 Core

NANO-REPAIR:[]

With the help of nanotechnology, your bots automatically recover some health over a few seconds each fight.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main

Rank 1

Rank 2

Rank 3

10 Defensive points

Commander Lvl 27

Commander Lvl 29

Commander Lvl 31


80 HP over 40 second(s)

200 HP over 50 second(s)

400 HP over 60 second(s)


300 Gold, 1 Tier 1 Core

600 Gold, 2 Tier 1 Core

1000 Gold, 3 Tier 1 Core

FEEDING FRENZY:[]

Your bots recover health equal to a percentage of the damage they inflict against Sharkticon enemies in alliance missions and another percentage in solo missions.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main


Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

10 Defensive points

Lvl 1 NANO-REPAIR

Commander Lvl 28

Commander Lvl 30

Commander Lvl 32

Commander Lvl 34

Commander Lvl 36


Alliance 1.5% / Solo 4%

Alliance 1.9% / Solo 5%

Alliance 2.6% / Solo 6.5%

Alliance 3.4% / Solo 8%

Alliance 4.5% / Solo 10%


200 Gold, 1 Tier 1 Core

400 Gold, 1 Tier 1 Core

600 Gold, 2 Tier 1 Core

800 Gold, 2 Tier 1 Core

1000 Gold, 3 Tier 1 Core

WILLPOWER:[]

Whenever your bots attack while suffering from bleed, burn, shock, or acid effects, they recover health equal to a percentage of the damage they inflict. Does not stack with other willpower abilities.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main


Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

10 Defensive points

Lvl 1 NANO-REPAIR

Commander Lvl 29

Commander Lvl 32

Commander Lvl 35

Commander Lvl 38

Commander Lvl 41


Health +3%

Health +3.9%

Health +5.1%

Health +6.8%

Health +9%


2 Energon, 1 Tier 2 Core

4 Energon, 1 Tier 2 Core

6 Energon, 2 Tier 2 Core

8 Energon, 2 Tier 2 Core

10 Energon, 3 Tier 2 Core

BLEED RESISTANCE:[]

Increases bleed resistance for all your bots, reducing the damage dealt by bleed effects.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main


Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

10 Defensive points

Lvl 1 WILLPOWER

Commander Lvl 30

Commander Lvl 32

Commander Lvl 34

Commander Lvl 36

Commander Lvl 38


Bleed Resistance +14%

Bleed Resistance +16%

Bleed Resistance +20%

Bleed Resistance +25%

Bleed Resistance +33%


200 Gold, 1 Tier 1 Core

400 Gold, 1 Tier 1 Core

600 Gold, 2 Tier 1 Core

800 Gold, 2 Tier 1 Core

1000 Gold, 3 Tier 1 Core

SILICA PLATING:[]

Borosilicate armor plating increases heat resistance for all bots. Heat resistance reduces damage from fire, explosions, and burn debuffs.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main


Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

10 Defensive points

Lvl 1 WILLPOWER

Commander Lvl 30

Commander Lvl 32

Commander Lvl 34

Commander Lvl 36

Commander Lvl 38


Shock Resistance +5%

Shock Resistance +10%

Shock Resistance +15%

Shock Resistance +20%

Shock Resistance +33%


200 Gold, 1 Tier 1 Core

400 Gold, 1 Tier 1 Core

600 Gold, 2 Tier 1 Core

800 Gold, 2 Tier 1 Core

1000 Gold, 3 Tier 1 Core

SHOCK RESISTANCE:[]

Increases shock resistance for all bots. Shock Resistance reduces damage from electric attacks and shock debuffs.

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main


Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

10 Defensive points

Lvl 1 WILLPOWER

Commander Lvl 31

Commander Lvl 34

Commander Lvl 37

Commander Lvl 40

Commander Lvl 43


Shock Resistance +5%

Shock Resistance +10%

Shock Resistance +15%

Shock Resistance +20%

Shock Resistance +33%


2 Energon, 1 Tier 2 Core

4 Energon, 1 Tier 2 Core

6 Energon, 2 Tier 2 Core

8 Energon, 2 Tier 2 Core

10 Energon, 3 Tier 2 Core

INHIBITOR:[]

RANK[]

REQUIREMENTS[]

EFFECT[]

COST[]

Main


Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

10 Defensive points

Lvl 1 SHOCK RESISTANCE

Commander Lvl 33

Commander Lvl 36

Commander Lvl 39

Commander Lvl 42

Commander Lvl 45


Stun -20% / Shock -2%

Stun -25% / Shock -4%

Stun -33% / Shock -6%

Stun -50% / Shock -8%

Stun -66% / Shock -10%


2 Energon, 1 Tier 2 Core

4 Energon, 1 Tier 2 Core

6 Energon, 2 Tier 2 Core

8 Energon, 2 Tier 2 Core

10 Energon, 3 Tier 2 Core

Notes[]

Tier 4 Mastery Core

Probably costs a 1000.

  • Tier 1 Cores can be sold for a measly 750 Gold, and Tier 2 Cores for 3,500.
  • A few mastery trees were added after the fact in v3.1: Stand Together, Assassin, Capacitor, Last Stand, and Perfect Block.
  • The Kabam guide has an offensive tier 2 Firmware Upgrade mastery, but was never implemented in game.
  • The game files have a Tier 4 Mastery Core, implying plans for even stronger Masteries. Bizarrely, there is no Tier 3 Mastery Core image.


External References[]

Mastery

Circled masteries are vital/recommended for players to do well in higher difficulty alliance maps and expert Spotlight Missions.

Advertisement