One of Wheeljack's early Immobilizer modules that leaves opponents dazed and diffused. Should work great, because we all know Wheeljack's inventions are always aces. Right?
Basic Abilities Edit
- Passive: Stun inflicted by the owner lasts +0.1~0.6 seconds longer.
- Basic Attacks: 5~8% chance to Stun for 1 seconds.
- Special Attacks: 60~75% to Stun for 3 seconds.
|Rank||Stun||Stun chance||Special Attack Stun|
Enemies are exposed to a ray that drains Power to shut down mechanical and electrical activity.
Every # seconds, enemies are exposed to a ray that drains Power to shut down mechanical and electrical activity for 2 seconds.
This Mod is best suited for bots who can deal an additional debuff after stunning with a Special Attack.
- Megatron - stunning an opponent with a Special Attack will leave them vulnerable to a blast from the Fusion Cannon, and thus fusing a debuff.
- The chance to Stun gives Waspinator’s Sting more time to shine by keeping opponents from escaping while they’re vulnerable.
- When Windblade reaches four Bleed stacks, her Stuns will be prolonged.
- This will mesh well with Ramjet’s up-close fighting style, turning the king of Stun into an absolute wrecking ball against his helpless opponents.